Fixed “Empowered Hacker” challenge on Ubisoft Connect.Fixed the “Pistolero” challenge description.Fixed the Battlepass Tier Up Celebration Screen only displaying 101 when earning a Tier past 101.Fixed Harpy ammo counter display on BUN-E, SPEEDRUN and SUBZERO skins.Fixed collision issues on the Hillside map.Fixed an issue where zone damage would be triggered in normal zones after a second chance reinsertion.There is of course a learning curve for players to adapt to a new situation, but we agree the current pressure is a bit high. Picking weapons to fuse was also naturally increasing the ammo reserves in the process. This is logical given that with fully fused equipment players have less incentive to loot. We received feedback from players about increased ammo pressure in tdm. Decreased Damage Falloff range (damage falloff will now start at 75m, previously 100m).Decreased Damage Falloff range (damage falloff will now start at 100m, previously 200m).Decreased overall Bullet Magnet intensity.We’ve decided to reduce it – this should maintain its value during a fight while preventing a few excessive cases. Finally, we’re very happy to see the positive response from the community on the firewall hack, but we agree that its current duration is a bit long compared to other deployable hacks. With the revamped map having more open spaces, it made hiding to heal a bit trickier and this should help players overall with that in mind.
In term of hacks, following the removal of health kit pickables in the map, we decided to buff the heal hack, as its regeneration rate felt a bit low compared to the average damage/second. We preferred not to touch actual damages, as the overall game balance feels right at the moment and decided to only adjust their ranges and aim assist. We’ll be adjusting the Protocol, along with the dragonfly for the same reason (although this weapon is not as dominant). Although some weapons remain more popular, the sniper is supposed to be a secondary weapon and it creates too much pressure when it becomes common at mid-range.
#Hyper scape season 3 patch notes update
Hyper Scape Update 1.27 Patch Notes WEAPONS & HACKSĪfter patch 3.0, we received multiple feedback from the community about the protocol sniper rifle being too dominant in the revamped Neo Arcadia map this was also confirmed when looking at weapon data across all platforms. Below, you will find everything mentioned through the official website. There are gameplay touches, fixed bugs and a lot of renovation on game modes. Continuous patches were still ongoing behind the scenes, and this update 1.27 is yet another big one, in regards to game fixes and changes, many of them based on community feedback.
#Hyper scape season 3 patch notes full
Update 1.27 has arrived for Hyper Scape, and here’s the full list of changes and fixes added with this patch.Īfter the gigantic update 1.20 in Hyper Scape, the game received a lot of bug fixes, stability improvements and performance tweaks, all within a short period of time.